Counterfactual History
#1
Posted 28 September 2005 - 02:45 PM
Have read some articles debunking its usefulness some referring it to the status as a parlour game. As this forum contains many users of games, anyone interested in sharing opinions on this.
I might look at creating an activity to tie in on this if it is worthwhile.
Any takers?
Thanks
John
www.ncte.ie
#3
Posted 28 September 2005 - 04:40 PM
http://www.amazon.co.uk/exec/obidos/ASIN/0...2070330-1630826
Essentially it is a useful excercise if the alternatives considered were genuine real possibilities at the time. It becomes a 'parlour game' when alternatives are proposed that were not even on the cards!
I have tried it VERY SIMPLY with students as a way of helping them to evaluate the most/least important factors for an event. I get them to cover up a 'cause' and say things like would the event still have happened even if factor X wasn't there etc. Not quite counterfactual history is its truest sense but useful all the same.
mikel, on Sep 28 2005, 04:24 PM, said:
I think this is too simplistic a way of viewing it . . . we ask 'what if' questions of history all the time - perhaps without realising it!
Was the rabbit not running too fast for the dog anyway? perhaps the sh*t had no impact on the the course of events . . .
#4
Posted 28 September 2005 - 05:18 PM
You have to be craeful not to confuse weaker students.
Roy
#5
Posted 28 September 2005 - 05:22 PM
rhuggins, on Sep 28 2005, 05:18 PM, said:
If you're talking about a class of motivated high-achievers, fair enough. If not then I'd leave it alone: pupils get confused enough with 'real' history without throwing the counterfactual lot into the bargain.
I should imagine it would work really well at AS/A2 however...
Doug
This post has been edited by DAJ Belshaw: 28 September 2005 - 05:22 PM
#7
Posted 28 September 2005 - 06:05 PM
As with all teaching methods, I'm sure this method has great potential in some situations.
However, I'd take issue with the title 'counter-factual history'. Surely all history is 'counter-factual', or, at least interpretations where we lack the facts.
#9
Posted 28 September 2005 - 07:02 PM
johnmayo, on Sep 28 2005, 06:52 PM, said:
Hey - I wasn't complaining to you about your use of the title - more that fact that the title is used for this 'concept'. It needs a more appropriate 'official' name. Perhaps nistory or whatifithappenedory?
#10
Posted 28 September 2005 - 07:06 PM
However, I've not read it as each time I've tried, it's just such alien content as you know that none of it actually happened. It's written as if it were fact, and it's only one person't ideas of what would have been fact IF something had been different.
Food for thought, but possible a bit too much to handle as food for lessons...?
Rachel.
#11
Posted 28 September 2005 - 07:11 PM
Tomorrow I shall try and weave an exciting story about Lord Liverpool and the Corn Laws! I've got some great stories on Castlereagh and Canning! Have you ever wonder where the saying 'Published and be dammed came from?'
This post has been edited by rhuggins: 28 September 2005 - 07:13 PM
#12
Posted 28 September 2005 - 07:51 PM
My tutor and I have kicked around this idea basically looking at the thinking skills involved in students engagement in Counterfactual/Alternate history using some ICT artefact. One influence is game design (like sim city, making history and Quandary) where it allows student control over the factors.
I welcome your 2c/2p so far.
www.ncte.ie
#14
Posted 28 September 2005 - 10:14 PM
johnmayo, on Sep 28 2005, 07:51 PM, said:
My tutor and I have kicked around this idea basically looking at the thinking skills involved in students engagement in Counterfactual/Alternate history using some ICT artefact. One influence is game design (like sim city, making history and Quandary) where it allows student control over the factors.
I was involved in the development of counterfactual ICT games in the 1980s, and came across a lot of opposition to non-factual history.
Always thought it so much rubbish.
Whereas I can;t stand the 'made up' histories that are bcomeing vogue, I think the context in which you are proposing to use them is spot on.
I linked the idea to that of empathy - you put the child in a context (eg a village in a pre-Agricultural revolution village, Louis XVI on the eve of the revolution, etc) and invited them to 'play the part' of that person. They were presented with the same decision that that person had to make. But I then made them pay a 'price' for their decisions in the future - which affacted them (eg made them richer, or annoyed other people).
The key usually turned out to be to survive as long as possible.
You are right in that, by the end, the children had learned a lot about the different factors involved, and how they worked to affect the person.
Even more valuable, I found, was that it gave the pupils a great deal more respect for the individual and the difficulties they faced.
The key for me - as regard the opposition to the counterfactual thing - was to make sure that, if the pupils did everything the person did, the game variable worked in such a way that things turned out how they actually did.
I thought it was going to be the start of an exciting new way of teaching, in which ever-more-sophisticated models and simulations would allow the pupils to experience history and learn about the concomitant factors by trying different approaches.
But them some rotter brought in a thing called the national curriculum and 'empathy' became a dirty word and everything seemed to stop dead.
So go for it if you want to get it going again!
#15
Posted 29 September 2005 - 07:18 PM
Roy

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